Monday, September 16, 2019

New OSR Products at DTRPG — September 16th, 2019

What with my new completely erratic and random work schedule  I'm losing track of which day is what, and Buster (my kitten) is taking up a lot of my free time (they don't seem to sleep much and when they do, it's on your lap).

In the spirit of Halloween and the worst fad in the history of mankind (except eugenics) comes the pumpkin spice hardcover (so print only) edition of Advanced Labyrinth Lord. 


The Elven Tomb -  Medieval Authentic (tm) Adventure from the RPGPundit. 16 pages, $2.49.  Although elves aren't authentic, medieval or not. Best you get in real life is some people having pointy ears.

The Hobgoblin Bride - Lowish level adventure for Basic Fantasy RPG about freeing kidnapped hobgoblin women. $1, 11 pages.


A bunch of small pdfs/forms for A Ghastly Affair -  PWYW material for the really excellent gothic OSR game.

Friday Enhanced Map  9-13-19-  $2

Saving Throw Fanzine for James D. Kramer -  I am actually not overly aware of the Usherwood stuff for OSRIC, I guess it mostly came out in the very early days of it (when I was out of gaming), but apparently its creator is suffering from medical problems. This is meant to help his family.  62 pages of misc stuff for $13

More Wilderlands Stuff - I'm not sure which gets remade more often, B/X or the maps for the Wilderlands.

Wealth by NPC Level - Tables to accurately calculate the wealth an NPC should have at any given level. What's the fun in that? 50 cents.

Sunday, September 15, 2019

Old School Class: The Necromancer — Solid Addition to First Edition, But Does It Have a Niche?

The Necromancer is one of those fantasy archetypes that really didn't exist in mythology or folklore (the name really just means someone who talks to the dead), but something everyone knows immediately what is.  As far as I know, there wasn't one for AD&D 1e, though 2e had a whole book devoted to introducing the class (Complete Book of Necromancers) and one described in the Diablo adaptions. Old School Class: The Necromancer from Charles Rice (a notable d20 author who also did many supplements in the early days of OSRIC) is aimed to fill that void for 1e in a 20 or so page PDF priced at $2.50.

It's built along the lines of the illusionist, having 7 levels of spells, which are a mix of existing ones and original ones just for the necromancer.  The descriptions of these new spells (almost 40) make up the bulk of this PDF, though there's also a small section on new monsters and magic items for the necromancer.

Monday, September 9, 2019

New OSR Products at DTRPG — September 8th, 2019

Seems like a quiet week.


Domain Building -  Pretty much what it sounds like. Free and definitely worth a look.

Human Race as Class for Old School Essentials -  Okay, sort of funny. 2 pages, PWYW.

The Children of the Gods: The Classical Witch for Basic Era Games - Seems to be for Blueholme. $2.99 and 84 pages.


Alarms & Journeys -  An OSR zine, presumably no relation to the similarly (if more British) named classic zine of the 70s. 56 pages, $2.

Friday Enhanced Map 9-6-19 - At first glance, I thought perhaps it was the intestines of a giant or something. But it's a weird looking cavern. $2.

Sunday, September 8, 2019

Halls of the Bonelord Review — No Frills Low Level Dungeon

Halls of the Bonelord is a short-ish adventure for low level characters by Alexander Langley.  It's actually not that short, 20 rooms, but it's in only 5 pages (including map and title page), so the level of detail is fairly sparse, though not nearly as found on the one page dungeons. It's aimed at lower level parties and perhaps even beginners, and while it says it's intended for one sessions/foray, it does only have about seven or eight combat encounters.

There's really not much of a backstory about the titular bonelord. He's not even the toughest undead in the dungeon, merely being a three hit dice skeleton, though the PCs probably won't want to fight the other (a shadow), should they even find him (he's in a secret room).

Saturday, September 7, 2019

Seven days left in The City of Vermilion Kickstarter from The Merciless Merchants.

I am a big fan of their modules (well, mostly by one guy, Malrex, whose Patreon I have a link to), but they never really seem to have gotten much traction in the OSR community. Maybe because they aren't artsy or pretentious but just good? Especially good to actually run and not just read?. Maybe because they use the AD&D rules (2E for most of them, For Gold & Glory)

Anyway, presumably for that reason, they started a kickstarter for their latest module, The City of Vermilion 

However, the KS is only about halfway funded with a week left to go.  It's reasonably priced, too. $12 for a PDF of a 165 page adventure, $25 for softcover (at cost printing at DTRPG)

Sunday, September 1, 2019

New OSR Products at DTRPG — August 31st, 2019

My work schedule keeps changing the last few weeks (and next few) so I'm not sure what day of the week I can post this (as I get home at almost midnight).

Also, there's a new OSRIC module from Anthony Huso over at Lulu, Geir Loe Cyn-crul. No idea if there is an Earl Geir in it, but worth checking out ($10 for 78 pages in PDF, also a print version)


Citadel of Terror -  Low level 1e/2e (or so it says, no preview) adventure about a visit to a wizard's lair (to see if he's okay). $14.95 (down from $99.99) and 64 pages.

Halls of the Bonelord -  Low level generic dungeon. 5 pages, $1

SO14 Blood Moon - 4th to 6th level adventure about investigating a farm. 30 pages, $7.50


Class Ideas 1e - 4 new classes and 4 tweaks to existing classes. 23 pages, PWYW

Cult of Diana: The Amazon Witch for Basic Era games -  From the Witch guy. 26 pages, free (for now?)

Old School Class: The Necromancer -  From Charles Rice (who did several OSRIC supplements in the early days of OSRIC) comes this take on the Necromancer for 1e.  23 pages, $2.50

Sword & Spell; Might & Magic Supplment: Knights and Warders -  Make White Box clone. Then sell people back the stuff you took out. Profit! $1.95 for 1 page (apparently the Ranger and Paladin)


Friday Enhanced Map 8-30-19 -  $2

Saturday, August 31, 2019

Adventures Great & Glorious Review — Three Things Wrong with the Title

Adventures Great and Glorious is a sourcebook for Adventures Dark and Deep (an AD&D 1e variant) meant for domain and high level play. Domain level play basically means when PCs run strongholds and such. This was sort of something Dave Arneson's D&D game seems to revolved around more so than Gary Gygax's and you never really had proper rules for domains in AD&D.  Later they were added in the Companion Set for the D&D line, along with a mass combat system.

I had somewhat high hopes for this, as AD&D has lacked a good domain system, and sadly, I can say that still is the case, as AG&G mostly rehashes what was in the 1e DMG on strongholds and followers. This does have a mass combat system, but it's somehow remarkably cumbersome and yet still vague.