With the exception of spell points, I had forgotten how D&D-ish it was. The Remaster seems much easier, though. Even though it offers a save anywhere system, I have no yet had any problems getting back out of a dungeon yet.
Boot Hill 2nd Edition - This is the version I am familiar with, I think. $4.99 PDF, $9.99 print, $11.99 Print + PDF
Castle of Aandoran the Defiler - 1e adventure from Joseph Mohr. 50 pages, PWYW
The Mountain of Fire - Another 1e adventure from Joseph Mohr. This one pits the PCs against his oft mentioned villain, Malcon the Lich. 5 pages, PWYW
Disruptors & Dyson Spheres - This confuses me, as it says it's an old school RPG yet is only 2 pages. Even naval combat took up way way more than that in OD&D. PWYW.
Eldritch Tales: Lovecraftian White Box Roleplaying - What it sounds like. 210 pages, $9.99
New Golems of the Labyrinth - New golems meant for B/X (which actually had quite a different set of golems to being with) - "Cerebral, Ectoplasm, Flesh-and-Blood, Gas Metal, Leaf, Lightning Rod, Magic, Particulate, Shield, and Water Chariot Golems." 99 cents and 10 pages.
Extinguish the Sun #2 - LotFP zine. $2, 18 pages
Fantastic Wilderlands Beyonde: Color Maps - Didn't this already come out? It;'s maps, also in print form, of the old JG world. $9.99 PDF, $14.99 for poster + PDF
Fantastic Wilderlands Beyond: Revised Guide - Guide for said map. 38 pages, $4.99 PDF, $6.99 PDF+map, though it indicates that PDF is also with the PDF above.
Niti's Parade and Other Entertainments - Free advertorial supplement about carnivals.
Random Terrain and Encounter Generator - Joseph Bloch's foray into random table territory. Probably at least coherent, unlike most others. $9.99 and 105 pages.
RPGPP #44- Medieval Authentic Activities for Successful Medieval Authentic Characters- Don't drink the water, use the long s, watch out for giant falling helmets, and probably more. $2.99 for 19 pages of silliness.