One of the great advantages of OSR games (and by that I mean old school D&D specifically) is that characters are pretty quick to generate. Roll some dice, pick a class and race, write down some modifiers, buy some gear and you're ready to go. For those of us that have been playing games for 30+ years, you really don't even need the books anymore. But what about newer players? And games we aren't totally familiar with, as some retro clones do things slightly different? Rules can be scattered all over the rulebook.
Quick Start Character Race & Class Sheets: By the Book from James Mishler is designed to walk people through creating a character of a given class or race, all on one page of paper (or PDF). Like pretty much all his stuff, it's for Labyrinth Lord, containing both basic and advanced classes.
It actually starts off with sheets for Advanced Labyrinth Lord, one for each race. It describes the race, has age ranges (and their accompanying ability score modifiers), saving throw bonuses and special abilities (like infravision and detecting slopes or secret doors), thief modifiers, level limits, and what classes they are eligible for. Pretty much everything. One addition (at least I presume it's an addition over what's in the LL books) is random tables for hair/eye/skin color. This is really helpful for the non-human races.
Next come the classes, done, like the races, alphabetically. It mixes in the advanced with the basic classes, so it might be a bit confusing for players who are new to the basic game. It has all the info you need (at least at 1st level), starting with the requirements for each class, the abilities, bonuses, spells, ending up with starting equipment.
Some classes like Druid are crammed with information, while others, like Dwarf or Halfing (which are basically just fighters) are nearly blank. The page for fighter itself, though, is actually quite full, having different variations of gear depending on what sort of theme that fighter has. I'm not sure this makes all that much sense, at least from a game view, as many are just simply inferior to others. A fighter should have the best armor he can afford, regardless of his background.
Lastly, there are four appendices. The first is
how to roll up advanced edition characters. Secondly are lists of gear
and their prices. Third you have "fast packs", basically lists of
pre-bought gear by theme, complete with price and weight. Lastly,
there's a very long list (table, really) of secondary skills a character
might have.
This is extremely handy if you want to make
Labyrinth Lord characters, especially for new players and is worth the $1.99 as a reference. But I wonder at
how much popularity Labyrinth Lord still has at this point? Its creator
has largely moved onto other games. There's a brand new B/X clone, Old
School Essentials (formerly B/X Essentials), that seems to have filled
LL's niche, at least with regards to the basic game. Hopefully Mr.
Mishler will consider making versions of this for other systems.
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