Showing posts with label Modules. Show all posts
Showing posts with label Modules. Show all posts
Saturday, February 21, 2015
Delver's Dungeons
In case you missed them (I know I have), the author of Delver's Dungeons just posted a roundup of all his past AD&D modules, and is teasing a new release
Saturday, January 3, 2015
Two new Pay What You Want Adventures
The Curse of Ravenmere which seems to be for ACKS, and Kanthor's Den, which seems to be for 1e (but generic)
Tuesday, December 30, 2014
Folio 1E funded
Probably won't make any stretch goals (which were more modules), but at least the first one will be released.
Wednesday, December 3, 2014
HS1 The Lost Shrine of Sirona Released
This is sort of cheating as a news item, since I made it, but I just released the first (of hopefully) a number of modules, HS1 The Lost Shrine of Sirona. It's meant for first edition and for 5-7th level characters, though I ran it for a 5th/6th level party and they found it kinda easy, but they also had 9 characters total, which complicates things.
It's a very short, fairly simple dungeon crawl, 9 rooms and 2 pages. I've been working on a much longer (80 room) dungeon, but I wanted to release something short and simple as a test.
Edit:
Slightly updated version — Fixed a couple typos, added AL to critters I forgot to, and added a monster xp summary in the Notes. Which as it varies from rules system to rules system, might be off, but it's more or less the 1e xp values (I also round)
It's a very short, fairly simple dungeon crawl, 9 rooms and 2 pages. I've been working on a much longer (80 room) dungeon, but I wanted to release something short and simple as a test.
Edit:
Slightly updated version — Fixed a couple typos, added AL to critters I forgot to, and added a monster xp summary in the Notes. Which as it varies from rules system to rules system, might be off, but it's more or less the 1e xp values (I also round)
Thursday, October 30, 2014
Advanced Adventures #26 Review—The Witch Mounds by Keith Sloan
The Witch Mounds by Keith Sloan is the 26th entry in the Advanced Adventures line from Expeditious Retreat Press. Like the others in the line, it's for OSRIC, the 1st edition AD&D retro-clone, and in this case is for six to ten characters of levels three to six. There is literally no plot, it's a pure site based adventure. The Witch Mounds are the burial grounds of a Viking like culture, basically a mini-Valhalla for evil warriors who couldn't make the real one. Presumably, the PCs want to loot it.
Most recent Advanced Adventures tend to be short in terms of page count, and this is no different, at 12 pages. Sometimes that means a very small module if the author has a verbose style or there is a lot of background material. In this case, none of that is true, so you get a fairly large 2 level dungeon with just over 50 keyed entries, as well as three new monsters and a few magic items. As well as a small barrow mound complex of about 10 barrows.
Most recent Advanced Adventures tend to be short in terms of page count, and this is no different, at 12 pages. Sometimes that means a very small module if the author has a verbose style or there is a lot of background material. In this case, none of that is true, so you get a fairly large 2 level dungeon with just over 50 keyed entries, as well as three new monsters and a few magic items. As well as a small barrow mound complex of about 10 barrows.
Sunday, August 3, 2014
Creation's Edge starts publishing OSR materials
Creation's Edge, a fairly prolific 3e/Pathfinder/4e low end publisher, has now dipped its toes into the OSR waters with a module, Sorrowblight Fields for Swords & Wizardry. It's an 11 page mini-module for $1.50 and 1-3 level characters.
Thursday, June 26, 2014
DM1 The Secret of Eberon's Manor Review
DM1 The Secret of Eberon's Manor is an adventure module for Labyrinth Lord from New Realms Publishing. It's a small beginner level adventure written and apparently illustrated by the same person, mysteriously named "J". It's essentially a site based adventure — no plot, just a place for the PCs to explore, in this case the ruins of a wizard's home, or rather, the dungeon below his home.
The general format is (not surprisingly) similar to the old TSR modules, specifically B1 In Search of the Unknown. It starts with a background, then GM's background, then moves onto a table of rumors. The adventure itself consists of two parts, the ruins of the manor itself (rather sparse) and the dungeon below the manor. Each starts off with a wandering monster table, then is followed by several keyed locations. Each location generally features boxed text to read, then has details of the area for the GM.
The general format is (not surprisingly) similar to the old TSR modules, specifically B1 In Search of the Unknown. It starts with a background, then GM's background, then moves onto a table of rumors. The adventure itself consists of two parts, the ruins of the manor itself (rather sparse) and the dungeon below the manor. Each starts off with a wandering monster table, then is followed by several keyed locations. Each location generally features boxed text to read, then has details of the area for the GM.
Monday, March 31, 2014
New Beginner Module from Mischief Inc
Last year, Mischief Inc. made a minor splash with the release of a free OSR module, Tomb of Rakoss the Undying. Now they are back with the first in a line of 3 modules. The first, The Inheritance, is for levels 1-3.
If it's anything like their first module, it should be more or less compatible with most OSR games, but featuring things like Ascending AC and some other 3e-isms.
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