When I first started playing D&D in the 1970s, pretty much the only
fantasy movies around were Monty Python & the Holy Grail and the two
'70s Sinbad movies (The Golden Voyage of Sinbad and Sinbad and the Eye
of the Tiger). So the Arabian Nights has always been a big part of what
is "fantasy" to me in my head, at least second hand.
The Thousand Year Sandglass
(Book I) by B.J. Johnson is an Arabian Nights themed sourcebook for
Labyrinth Lord (either original or advanced). It's part campaign
setting, part rules, and has a number of adventures.
The setting is literally a giant hourglass.
That is the whole world. I've used something similar in my game (coin
worlds, each themed to a different god and culture), borrowing the idea
of A. Merritt's Ship of Ishtar (in which an ancient world was accessible by a ship in a bottle). It's a good way to add an alien micro-setting to your game.
