As a 1st edition fan, it seems pretty rare when a module comes out for it (or OSRIC), as opposed to B/X (Labyrinth Lord) or 0e (Swords & Wizardry). So I take notice when one does, in this case, The Folio 1: Beneath Roslof Keep from Art of the Genre. I had actually covered this back when it was on Kickstarter (where it was funded, albeit barely) but hadn't realized it was due out so soon. It's meant to be the first in a series of six modules, with the second on Kickstarter right now (just about funded).
At any rate, it's something of a mega-dungeon, with this module covering one level, the first (and presumably each later module covering additional levels). It's set below Roslof Keep, named after old TSR art Jim Roslof, who was quite a good artist (especially his color stuff, IMHO), but never got the adoration that other artists like Erol Otus or Dave Trampier got, or even Jeff Dee.
Sounds good, right? Well, alas, it's a bit weird. Firstly, Roslof Keep isn't really described (a smithy, inn, "trade house", and provision store get a paragraph each), with the exception of the political factions of the place. It seems that dungeon delving is almost like a team sport. There are several different houses that support dungeoneering teams, and they all compete with each other, sometimes violently.
Showing posts with label Art of the Game. Show all posts
Showing posts with label Art of the Game. Show all posts
Wednesday, March 18, 2015
Tuesday, March 17, 2015
The Folio #2: The Lair of the Yellow Teeth on Kickstarter
The first in the series, Beneath Roslof Keep showed up on RPGNow the other week. I had thought the first Kickstarter covered the second module as well, but apparently not, as they are running another Kickstarter for that one.
I should have a review of the first one shortly. Basically it's not terrible, but it's got some weird conditions (the PCs need a special banner to explore the dungeon) and it's rather constrained (have to clear every room on the first level to visit the second) and is rather short (basically only 20 rooms).
I should have a review of the first one shortly. Basically it's not terrible, but it's got some weird conditions (the PCs need a special banner to explore the dungeon) and it's rather constrained (have to clear every room on the first level to visit the second) and is rather short (basically only 20 rooms).
Subscribe to:
Posts (Atom)
