Showing posts with label Rob Kuntz. Show all posts
Showing posts with label Rob Kuntz. Show all posts

Tuesday, April 18, 2017

Rob Kuntz's book on Dave Arneson now available...

I've often thought that those two share a great similarity - people with great ideas who have trouble actually putting them down on paper, while EGG might not have been the best at that, but could churn out stuff when he had to.

Anyway, it seems that Rob Kuntz did actually manage to finish the book, albeit only 72 pages/ At $19.99 plus shipping, I'll be giving it a pass, but probably an interesting read for an hour or so.

Saturday, March 21, 2015

New 1e version of Rob Kuntz's Dark Druids available...

I have them on my blog-roll, so you might have seen it, but in case you didn't, a new version (for AD&D 1e) of Rob Kuntz's module, Dark Druids is available to purchase. At $24+shipping, it's perhaps mostly for collector's, but pretty neat to have.

I've got the d20 version from Troll Lord.  It's a module alright...I'll be damned if I can remember anything about it, though.

Wednesday, June 4, 2014

More details on Black Blade's version of Bottle City

They posted a press release of sorts over at RPGSite

This new edition of the Lake Geneva Castle & Campaign adventure expands the module from 32 to 44 pages in order to provide a more-complete, plug-and-play gaming experience than the original edition. The Black Blade edition:

- Details monster and NPC statistics so that they can be played from the module without requiring additional work from the DM---the Pied Piper edition listed many encounters as "5 cloud giants" or "4 enchanters", for example. Monsters and NPCs are provided with equipment, memorized spells, and other notes as required to run them during encounters.

- Provides four sample god-aspect templates for use in “The Hall of the Gods” encounter; two were designed for use in Kuntz’s Bottle City events at the 40th Anniversary of GenCon in 2007.

- Normalizes monster and NPCs statistics and attributes to first edition fantasy values, especially hit dice and hit points: HD were adjusted to use d8 HD for monsters instead of d6 and class-based HD instead of d6 HD for NPCs, while hp were proportionally increased based on the percentage of maximum hit points possessed by the monster or NPC in the original manuscript.

- Fixes errata present in the Pied Piper edition and clarifies several ambiguities in the text and map, including text dropped from the PPP edition.

For those who missed it the first time around, _The Original Bottle City_ is a site for high adventure, where strange magic interweaves with nine trapped gods, demigods, and demons who vie for its control---but all are minikins, captive in the magical city in a bottle! In 1974 Bottle City was one of the largest design projects Rob Kuntz undertook as the co-DM of the original Lake Geneva Castle & Campaign. Found on the second level of the Castle, it stupefied the Lake Geneva gamers---that is until they touched the bottle itself and were drawn into the city, where the fun really began....

The first edition of The Original Bottle City was released by Pied Piper Publishing in 2008, and has been out of print since 2009.

After the North Texas RPG Con, Black Blade will make available Rob Kuntz’s alternate painting for use in The Gallery (a tribute to David C. Sutherland III’s classic Dungeon Masters Guide cover art), as well as the original manuscript transcription file for Bottle City. Both files are password-protected .pdfs that will be published to the Downloads section of http://www.black-blade-publishing.com after the convention.

Book details: $30 USD, 44 pages + 2 11"x17" map sheets, ISBN 978-0-9842870-3-1, Black Blade product code BBP-4001.