Thursday, August 1, 2019
The Warren Review — Tucker's Goblins?
The Warren is the first module in the Dunromin (or rather, Barnaynia) setting and is one of those modules, meant for 1e/OSRIC characters, levels 5th to 8th. There's a rather nasty bunch of goblins with a rather extensive cave complex, or warren, and the PCs are hired to clean them out, at the munificient rate of 3 gp per goblin head. It's hard to fathom why any 5th level party would accept that offer, much less 8th.
Still, if they do decide to go inside, it's basically three levels of traps and goblin lairs, with just over a 100 keyed locations. Most of the stuff is fairly straightforward — choke points and such where invaders can be ambushed. There's a handful of more traditional dungeon stuff as well.
I know I should elaborate further on said contents, but it's all very rational and logical and dull as heck. Also gone is the somewhat amusing tone used in the Dunromin city products.
The PDF is nice enough looking, somewhat plain, but easy to read. The art is somewhat comical by design and decent enough. One thing that's noticeable is that the PDF is "locked", meaning you can't print or copy and paste stuff from it, which makes it rather hard to use when running a game (I like to copy and paste stats for monsters, myself). Still, it's not too hard to unlock stuff. Double strange is that there are sheets to help track the sheer number of goblins. Unless you write on your computer screen, you need to print that out.
While The Warren is very well done, I can't really imagine it's much fun to either play or DM. Unless all of you happen to be masochists. With that said, a large segment of the OSR audience does appear to be that, so you might find it up the alley. But even then, they seem to like weird, bizarre, off the way misery, like say, Apocalypse Now rather than the common place horror and drudgery in M*A*S*H.