One of the things that has puzzled me about the OSR (and old school D&D fans in general) is the love of randomly generated dungeons (or wilderness). I've never found those particularly appealing because D&D is far more than just monsters in rooms and killing them for their treasure. Oh sure, some of that is fun, but it's also about exploration and encountering weird and unique stuff, which gives a sense of wonder, a sense of the unknown.
Tranzar's Redoubt, a Labyrinth Lord module by Joe Johnston and Task Boy Games, has exactly that air of mystery in its encounters that I think is essential to D&D. In its 20 locations, players will encounter an ettin salesman, a casino full of undead, a dragon who talks in his sleep, and a tea party among other things, like traps and riddles. Just exactly the sort of thing you can't generate randomly. Yet it doesn't descend into silliness, all the things are there for a reason, and are plausible and rational given its design.
