Showing posts with label Basic D&D. Show all posts
Showing posts with label Basic D&D. Show all posts

Wednesday, July 15, 2015

Basic/Expert Random Generator

Dunno if this is actually new, but it's new to me — Tony Bravos Basic & Expert RPG Generator, 
Makes characters and encounters like this

8 Monsters GeneratedACHPAttacksDamage
Rock Baboon6 81 club / 1 bite1d6 / 1d3
Rock Baboon6 61 club / 1 bite1d6 / 1d3
Rock Baboon6 21 club / 1 bite1d6 / 1d3
Rock Baboon6 101 club / 1 bite1d6 / 1d3
Rock Baboon6 31 club / 1 bite1d6 / 1d3
Rock Baboon6 91 club / 1 bite1d6 / 1d3
Rock Baboon6 71 club / 1 bite1d6 / 1d3
Rock Baboon6 101 club / 1 bite1d6 / 1d3
Monster Distance: 120 feet away
Monster Reaction: No Attack, monster leaves or considers offers

Stat Block for Rock Baboon
Armor Class: 6 | Hit Dice: 2 | Move: 120'(40') | Attacks: 1 club / 1 bite | Damage: 1d6 / 1d3 | Number Appearing: 2-12 (5-30) | Save As: Fighter 2 | Morale: 8 | Treasure Type: U | Alignment: Neutral | Source Page: B41

Notes: Rock baboons are larger versions of normal baboons, and are more intelligent. They will eat anything, but prefer meat. They do not make tools or weapons but will pick up bones or branches to use as clubs. Rock baboons form packs, each led by a dominant male. They are ferocious and have vicious tempers. They do not speak a true language, but use simple screams to communicate warnings and needs.

Treasure Found
Copper Pieces: 0 per individual
Silver Pieces: 2 per individual
Electrum Pieces: 0 per individual
Gold Pieces: 0 per individual
Platinum Pieces: 0 per individual

Experience Points Awarded
XP Earned Per Monster: 20
Total XP Earned For All 8 Monsters: 160
Total XP Earned For Treasure Found (In Gold Pieces): 0 per individual
Total XP Earned For Encounter: 160 total + 0 per individual

via reddit

Sunday, June 7, 2015

The Witch of the Tarriswoods Review


The Witch of the Tarriswoods is an OSR module from John Fredericks and Sharp Mountain Games. It's a short low level (3rd or so) adventure meant for Basic D&D, though of course it works reasonably well with any OSR game. It does seem to rely a lot on both ability checks and open doors checks, for what it's worth.

The plot is fairly simple (and there is one, it's not a sandbox), basically the town of Adela is having problems and it's up the PCs to solve them. As can be guessed from the title, the problem is the doings of a "witch" (actually a 5th level MU), who has unleashed (perhaps somewhat unwittingly) an evil at a ruined shrine in the woods. So the PCs must go to the shrine and solve the problem.

On the way they have three encounters, one involving the rescue of a farmer, one with skeletons, and the last is really more of an obstacle that they must get through using ability checks. Once they reach the shrine, it has two small levels, the first with 5 areas and the second with 3, including the final showdown with the witch.