In the spirit of Halloween, I started working on the second floor of my dungeon, The Charnel Pits of Reynaldo Lazendry, loosely inspired by Re-Animator and The Case of Charles Dexter Ward. It's always surprisingly hard to translate a dungeon from notes into a module. Some rooms are just vague scribbles. Sometimes you see what you've written and think "That doesn't make sense" and then you likely want to change the things that the players didn't like.
Also, why is "charnel" not in any spellchecker? I keep thinking I spelled it wrong, but nope, it's just not in there.
HWA1 Nightwail - Somewhat strangely, the Hollow World was my introduction to Mystara. I had picked up the boxed set for cheap and really liked it. There weren't all too many adventures set there, this is the first of a trilogy, which I can't remember much about (which says how meh it was). $4.99 and 64 pages.
HWA2 Nightrage - Sequel to the above. Set in psuedo Egypt and pseudo Meso-America. $4.99 and 64 pages.
HWR2 Sons of Azca - This is a sourcebook detailing the Hollow World's pseudo Meso-America. 96 pages pages, $4.99
HWR3 The Milenian Empire - This is sort of a combination of Greece under Alexander and to a lesser extent, Rome. 96 pages, $4.99
Mazes & Perils: The Holy Knight - New class for Mazes & Perils, the Holmes inspired game. $1.99 and 10 pages.
MiscD100 Minor Magic Items - 5 pages of minor magic items from 3 Toadstools.
Friday Freebie - Neat amp of an underground temple. $1 for the enhanced version.