Showing posts with label New Class. Show all posts
Showing posts with label New Class. Show all posts

Sunday, October 27, 2019

Nalfeshnee-Kin Racial Class — I Want My Flying Monkey-Boar Demon Class




Racial Class Nalfeshnee-Kin is the third demonic racial class from James Mishler Games, meant for Labyrinth Lord but should work with any B/X based game. Nalfeeshnee demons, better known at Type IV demons are perhaps a strange choice for a racial class, as they are giant winged boar-apes, but this works surprisingly well.

Nalfeshnees are normally 11 hit dice monsters (at least in 1e and Advanced Edition LL), which are more than other demons and to reflect that, they start off with 2 hit dice. Amusingly, they off start off as very small, only a foot and a half tall, growing half a foot or so per level. Their appearance is also randomized, with each body part potentially being from a different type of ape or pig, as well as random assortment of wings.

Sunday, October 20, 2019

Balor-kin Racial Class and Marilith-kin Racial Class Review — AD&D Demons in Racial Class Form


Perhaps the biggest thing that sets Basic D&D apart from AD&D (or later editions) is the idea of race as class. While the original ones in the basic game were simply combinations of class (the Elf being a fighter/magic-user) or just a fighter (the dwarf and halfling), as the basic game grew, the idea of more monstrous races as classes was realized, primarily in the Creature Crucible series.

James Mishler Games introduces two new racial classes (nominally for Labyrinth Lord, but should work with any B/X game), this time for demons, the Balor and Marilith in two separate products,  Balor-kin Racial Class and Marilith-kin Racial Class (with more on the way, apparently). It's not entirely clear what a "kin" is, presumably it's the offspring of a human and demon, or possibly just a lesser or younger form of the demon.

Sunday, September 15, 2019

Old School Class: The Necromancer — Solid Addition to First Edition, But Does It Have a Niche?

The Necromancer is one of those fantasy archetypes that really didn't exist in mythology or folklore (the name really just means someone who talks to the dead), but something everyone knows immediately what is.  As far as I know, there wasn't one for AD&D 1e, though 2e had a whole book devoted to introducing the class (Complete Book of Necromancers) and one described in the Diablo adaptions. Old School Class: The Necromancer from Charles Rice (a notable d20 author who also did many supplements in the early days of OSRIC) is aimed to fill that void for 1e in a 20 or so page PDF priced at $2.50.

It's built along the lines of the illusionist, having 7 levels of spells, which are a mix of existing ones and original ones just for the necromancer.  The descriptions of these new spells (almost 40) make up the bulk of this PDF, though there's also a small section on new monsters and magic items for the necromancer.

Friday, August 16, 2019

Gambler: A Class Review

One of the biggest problems of old school D&D is the thief.  Many people just don't like it on principle, or dislike the idea of thief skills. But my main objection to it is that it really sucks as a class. So I enjoy alternatives to the thief class (and have come up with three alternatives for my game, the tomb robber, the rogue, and the scout. The latter two have similar names to "official" classes in 2e and late 1e, but mine are different) and am always on the lookout for more.

The Gambler from Sharp Mountain Games is one of those alternatives. At least somewhat. It's a class meant for Labyrinth Lord and Basic Fantasy RPG, but it's easy enough to adapt.  Although gambling was important enough back in the day for the DMG to have a whole appendix devoted to it, it really never was covered much since, nor does it really make much of an appearance in the OSR.

Thursday, July 18, 2019

Robots: A New Character Class Review — Not Enough Distinctive Mechanics For Mechanical Men


 Robots! Although arguably the heyday for them in fiction was the 1950s, I discovered Isaac Asmiov as a teenager in the early 80s, a man who probably put more thought into his robot stories than anyone. I also later discovered the works of Clifford Simak, who although lacking the scientific background of Asimov and typically writing stories in a pastoral setting, absolutely loved robots. Not as props, but heavily developed characters. 

Robots from Sharp Mountain Games is not the first attempt to bring a robot character class to the OSR.  The first was perhaps the Automaton class from Barrel Rider Games (flavorful, but like the UA Barbarian, saddled with huge XP costs), and a couple years ago, I came up with the OSR Android. This though is more like the more traditional SF robot, the sort favored by Simak. At least in flavor.

Thursday, April 4, 2019

Class Catalog for B/X Essentials Review — 5e and old favorite classes for B/X


Perhaps the most notable thing about Basic/Expert D&D (and its later Companion, Master, Immortal successor) is race as class. In some ways it's both a strength and weakness, as it provides all sorts of different game play experiences by allowing monster characters, but it can also be restrictive when playing more human like creatures. What if you want to play an elf that isn't basically a fighter/magic-user?

Class Catalog from Crossplanes Game Studio brings a variety of racial classes to B/X Essentials, a grab bag of AD&D 2e races (aasimar and tiefling), 5e races (dragonborn and pixie), as well as variants of existing ones (dwarven thief, dwarven priest, elven rogue, halfling burglar), plus the gnome and half-orc.

Wednesday, September 30, 2015

Tuesday, May 5, 2015

Free B/X Cosmonaut Class

From AOS, by way of the RPGSite, comes the Cosmonaut class (or download here).

It's meant to simulate something like a Planet of the Apes or Buck Rogers (the TV show) scenario. Includes some new items and a couple of monsters. Definitely check it out.

Monday, March 30, 2015

Go ape with the new Advanced Ape Class from Great Khan Games

Sure to get the phrase "Get your damned dirty paws off of me!" said at the gaming table over and over is the Advanced Ape class from Great Khan Games. Pay What You Want.

I know these things aren't everyone's cup of tea, but one of the things I loved about getting Dragon back in the day was the new classes. Even though they were usually "NPC" only, I usually could talk my DM into letting me play one.

I don't think I will be using this one though...I've never been a fan of apes. Or monkeys. Or dolphins, for that matter. Squeaky little bastards.

Thursday, March 19, 2015

New download for Fantastic Heroes and Witchery

Fantastic Heroes & Witchery is about as close to the perfect OSR game as I've found, and it just got another free download for it (scroll down to the bottom of the page), two new classes for sword & planet style play

Monday, February 9, 2015

New Pay What You Want Class—The Steppe Warrior

Doesn't say which system it's for, but looks like it's 1e.  Seems to be something of a mash up of the Barbarian and Cavalier (the horse related stuff).

Tuesday, December 2, 2014

Saturday, November 29, 2014

Second and Zero Edition Samurai released


 Although never an "official" class until OA, it was a very popular unofficial class, so much so there was one in the Wizardry game (which basically used the D&D rules) and some early D&D fiction.

Leonaru has released a 2e version and a 0e version, both free from Lulu.

Edit: And here is a 1e version.

Tuesday, October 28, 2014

Second Edition Alchemist Released—Free Character Class

From Leonaru who brought us various first edition classes, comes the 2nd Edition Alchemist, which was from the Tome of Magic apparently.

Saturday, July 19, 2014

Review—Barbarian Class from James Mishler Games (Labyrinth Lord)


Thanks pretty much to Conan (along with Red Sonja), the barbarian is seen as a classic fantasy archetype. So it's not too surprising it's often the subject of a new character class, originally (as far as I know) in White Dwarf #4, then an official version by Gary Gygax in Dragon magazine and then later Unearthed Arcana.

The Barbarian Class from James Mishler Games, written by James Mishler & Jodi Moran-Mishler, is pretty much the AD&D 1e barbarian, restated for Labyrinth Lord, and with some tweaks. So essentially a fighter that has a d12 for hit points, can jump, track, and climb while outdoors. Also something I didn't remember well was that the barbarian could use first aid and had something of a danger sense. The original barbarian had some skills related to the area he was from. That is true here, but instead of only a few different types of homeland, there are seven, which is quite nice.